He Is Coming September 20th and 21st…

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Will you defend Woodbury along side the National Guard against this maniac they call ‘The Governor’, or will you fight along side him to take over one of the last safe towns in this Zombie infested world?


Rise Of The Governor – September 20th &21st

 

Pricing:
Event Entry: $35.00
Paint: $45.00/$50.00 Per Case of 2000 or Bring Your Own!
Rental Packages (includes everything you need to play): $20.00
All Day Air: Included With Entry
Weekend Camping: FREE

Event Entry also includes Friday Night Open play! Gates open at 3:00 PM, come by and set up your campsite then hop in some Open Play with some campers and other players!

Rise Of The Governor

In the event that I do not make it out of this I want you to remember my story. Then I was know as Philip Blake not The Governor. After being on the run for some time I came to the town of Woodbury. And that is were Philip Blake died and the Governor came to rise. When I first arrived at Woodbury there was already a settlement there run by Major Gene Gavin and his band of National Guardsmen. These men were ruthless and the citizens of Woodbury were waiting for some one to lead them to take up arms and take the town back. After we assembled all those willing to fight in secret it was time to start are campaign against the Major. And that is were this story begins.

Game Play:
This game will have continuous game play throughout the day however, there will be mission specific times when all players will be needed on the field. In between mission blocks there will be a single flag placed on the field randomly and will be counted for points at the start of the next mission block. This gives players the option to leave the field for a break and not feel like they are missing mission based game play. The game will start at 10:00 no matter the number of players on the field. Also there will be zombies roaming the field. This Zombies will be clearly marked for all to see and will not be carrying a paintball marker. The only way for a zombie to eliminate a player will be a hand tag. Zombies will not be able to run and are there to wreak havoc on the unaware.

Mission Blocks:

Mission Block 1 – 10:00/12:30

Bringing the Fight to Them:

There will be 5 flag stations spread a crossed the field with 2 inside Woodbury. The 2 inside Woodbury will start under the control of the Nation Guard and 1 will be under the control of the citizens near the home base. Flag stations will be awarded points every 30 minutes and the mission block will run for 2 1/2 hours.

Single Flag Break – 12:30/1:00

Mission Block 2 – 1:00/3:00

Weapons Are Needed:

Spread a crossed the field will be weapons caches, gun stores, and sporting goods stores. These will be marked by flag stations and weapons props. Flag stations will be counted for points every 30 minutes. Props will be counted once at the end of the mission block. This mission will run for 2 hours.

Single Flag Break – 3:00/3:30

Final Battle – 3:30-4:00

There will be 3 flag stations spread a crossed the field. Flag stations will be counted for points every 15 minutes. The final Battle will run for 1 hour.

Awards Ceremony – 4:15

Sunday Game Play:

Sunday game play will not be mission based like the scenario.

Sunday will be run like a Open Play day but with a twist. While on the field body parts will be hidden and can be redeemed at the on the field body bank for tickets to the raffle. There will be a list of going prices for certain body parts day of the event depending on market pricing.

On October 25th We’re Having Second ‘JMU 4 Kids Xtreme Camp Day’ Before The Season Ends!

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Yes, we’re bringing it back!

Since the first ‘JMU 4 Kids Extreme Camp Day’ was such a big hit we are bringing it back to give the kids another chance to play Paintball before the weather turns. We will also be running games on both the Woodsball fields and the newly added Speedball field!

Pricing:
$35.00 Admission fee includes: Entry, Rental Package, and 1 bag of Paintballs

We’ll be offering giveaways all weekend courtesy of Albany Xtreme Sports Park, GI Sportz Paintball , and Tippmann Sports.

Don’t miss out, this could be your last chance to play Paintball for the year!

Write-Up Now Available For ‘Rise Of The Governor On September 20th & 21st

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Rise Of The Governor

In the event that I do not make it out of this I want you to remember my story. Then I was know as Philip Blake not The Governor. After being on the run for some time I came to the town of Woodbury. And that is were Philip Blake died and the Governor came to rise. When I first arrived at Woodbury there was already a settlement there run by Major Gene Gavin and his band of National Guardsmen. These men were ruthless and the citizens of Woodbury were waiting for some one to lead them to take up arms and take the town back. After we assembled all those willing to fight in secret it was time to start are campaign against the Major. And that is were this story begins.

Game Play:
This game will have continuous game play throughout the day however, there will be mission specific times when all players will be needed on the field. In between mission blocks there will be a single flag placed on the field randomly and will be counted for points at the start of the next mission block. This gives players the option to leave the field for a break and not feel like they are missing mission based game play. The game will start at 10:00 no matter the number of players on the field. Also there will be zombies roaming the field. This Zombies will be clearly marked for all to see and will not be carrying a paintball marker. The only way for a zombie to eliminate a player will be a hand tag. Zombies will not be able to run and are there to wreak havoc on the unaware.

Mission Blocks:

Mission Block 1 – 10:00/12:30

Bringing the Fight to Them:

There will be 5 flag stations spread a crossed the field with 2 inside Woodbury. The 2 inside Woodbury will start under the control of the Nation Guard and 1 will be under the control of the citizens near the home base. Flag stations will be awarded points every 30 minutes and the mission block will run for 2 1/2 hours.

Single Flag Break – 12:30/1:00

Mission Block 2 – 1:00/3:00

Weapons Are Needed:

Spread a crossed the field will be weapons caches, gun stores, and sporting goods stores. These will be marked by flag stations and weapons props. Flag stations will be counted for points every 30 minutes. Props will be counted once at the end of the mission block. This mission will run for 2 hours.

Single Flag Break – 3:00/3:30

Final Battle – 3:30-4:00

There will be 3 flag stations spread a crossed the field. Flag stations will be counted for points every 15 minutes. The final Battle will run for 1 hour.

Awards Ceremony – 4:15

Sunday Game Play:

Sunday game play will not be mission based like the scenario.

Sunday will be run like a Open Play day but with a twist. While on the field body parts will be hidden and can be redeemed at the on the field body bank for tickets to the raffle. There will be a list of going prices for certain body parts day of the event depending on market pricing.

Fall 2014 Updates!

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We will continue to be open into the Fall and Winter months for Paintball (Woodsball and Speedball) and Airsoft games.

If you are not sure if we will be open during a specific day due to weather conditions you can check the Facebook page for up to the date schedule updates at Facebook.com/AlbanyXtremeSportsPark or CALL US at 518-415-0606!

Paintball:

Woodsball Open Play will not be running at all during the weekend of October 4th and 5th due to the Airsoft Big Game ‘Operation Windward’ using all the fields for the entirety of the weekend. Speedball will continue to be open on October 3rd, 4th, and 5th and will NOT be affected by the Airsoft Big Game.

In honor of the ‘West Point Fall Combat Classic’ we will be completely closed for Paintball on the weekend of October 18th and 19th. The West Point Big Games is an experience all Paintball players, new and old, should not miss the chance to participate in.

We will continue to be open every weekend for Woodsball Open Play into the later months. Speedball will also continue to be open every weekend for ‘Friday Night Fights’ as well as Open Play all weekend long.

Since the first one was such a massive hit we will be doing a SECOND ‘JMU 4 Kids Xtreme Camp Day’ on October 25th. More details to come!

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Within the coming week we will be announcing a November Paintball Big Game which will the final Big Game of the season.

Finally there will also be announcing the ’2014 Season Finale Event’ (similar to the ’2014 Season Kick-Off Event’) which will be the last weekend we will be open in 2014 and give you a chance to be the first to buy a 2015 Season Pass in person before they go for sale online.

We will also be creating different levels of Season Passes (no not raising prices) to help cater to the different types of players at the Park so everyone can get the best bang for their buck!

Airsoft:

Since Airsoft has been doing nothing but growing at the Park, we are going to slightly increase the frequency we are open for Airsoft for after our Big Weekend Game ‘Operation Windward’. Airsoft Run-And-Gun dates into the later months are as follows:

October 19th
October 26th
November 9th
November 23rd

We will also be doing a ’2014 Season Finale’ event for Airsoft in early December, which will be the final Airsoft Run-And-Gun of the season.

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As always we appreciate the support from the Airsoft Community as we continue to learn more about the newly added sport to the Park. If you have any questions concerning Airsoft do not hesitate to email at Mike@AlbanyScenarioClub.com or call at 518-415-0606.

And yes, we will be offering Season Passes for Airsoft in 2015.

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Photos courtesy of SPBTV and Barkwriter Photos.

Pre-Registration For Our Next Airsoft Big Game ‘Operation Windward’ Now OPEN, Along With The Game Write-Up!

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Pre-Registration Now Open! Save Yourself $10.00 and guarantee yourself a FREE Official Event T-Shirt by Pre-registering. (T-Shirt design being released 9/12/14)

PLEASE INCLUDE PLAYER NAME IN ‘SPECIAL INSTRUCTIONS TO SELLER’ SECTION DURING CHECK-OUT!


Team:
Squad:
Role:



OP Windward

Background

When the Soviet Union dissolved in 1991 the country of Sanar in Eastern Europe was created as a republic, however the fall of the Iron curtain caused many of the USSR’s communist leaders to emigrate to the country.
The Communist leaders quickly seized power by winning the first free elections in the history of the country. A violent reign of oppression soon followed: genocide, famine, and civil war went on behind closed doors for over 20 years. The world remained oblivious to the small war-torn country of Sanar, focusing instead on more publicized global issues.
After years of strife, a coalition of the citizens of Sanar rose up against the government. Outgunned and outmanned, the movement known as The Mountain began to resist the government’s rule of tyranny through guerrilla warfare.
In retaliation, the Sanar Centralized States (SCS) began the systematic murder of all those associated with The Mountain. Entire villages were wiped out by government troops while the world remained oblivious.
By the mid-2000s, the genocide of Sanar’s people became increasingly focused on the country’s Muslim population. As an ethnic and religious minority in the region, Muslims of all denominations were murdered by SCS forces.
Word began to spread of the atrocities in Sanar. At first relegated to rumors circulating the Internet, word spread of the SCS’s human rights violations. In 2010, a story by an international Islamic television network of the genocide in Sanar outraged the Islamic community, and the world. Islamic foreign fighters flocked to Sanar to join The Mountain to fight against the injustice of the SCS.
The SCS, however, capitalized on the involvement of a small portion of radical Islamists associated with The Mountain. The government controlled media issued various exposés of the genocide in their country, pinning the atrocities on The Mountain. Stories about The Mountain’s ties to Islamic Extremists and terror organizations, such as al-Qaeda, garnered the attention of the world and particularly that of the United States.
The United Nations, misled by the SCS’s sleight of hand, initiated peacekeeping and humanitarian efforts in Sanar beginning in late 2011. The United Nations coalition of peacekeeping forces could do little to stop the civil war still raging in the country. The Mountain, viewing the UN as invaders collaborating with SCS forces, attacked troops, convoys, and camps established throughout the country.
In early 2013, the United States took the lead in the effort to bring down The Mountain, which it subsequently dubbed a terrorist organization. U.S. assistance poured into the country in the form of money, weapons, humanitarian aid, vehicles, and military support.
The Mountain however proved to be a more difficult opponent than originally anticipated. Poor intelligence and difficult terrain caused the U.S offensive to falter. The populace viewed the Americans as invaders, which made winning their hearts and minds nearly impossible and slowed progress even further.

Nonetheless, The Mountain was slowly but steadily driven back into the highlands of the country’s northernmost regions. As coalition forces fought their way into The Mountain’s stronghold momentum dwindled, creating a stalemate.

Operation Windward
In October 2014, Coalition forces have planned a massive offensive against The Mountain. They plan to drive The Mountain out of their stronghold before the harsh winter of Sanar’s northernmost provinces sets in. The Mountain is dug in, well supplied, and highly motivated to defend their home territory.
Central to the coalition’s plan is the capture of the town of Prushet. Prushet is the largest town in the region, generally considered the heart of northern Sanar due to its central location. If they can drive The Mountain from Prushet, they will strike a crushing blow that will cripple enemy resistance, potentially ending the war before winter. Should their efforts fail The Mountain will have time to regroup and resupply to continue fighting come spring.

Registration

$25 Pre-register (Includes free event T-shirt). This can be done in person at the field with your Squad registration information in hand.

$35 Day of the Op.

- To be added to the roster players must provide their name, team, squad position and role in an email, Pre-registration form, or messaged to Ryan Dion on facebook. (Mike@AlbanyScenarioClub.com), (http://albanyxtremesportspark.com/?page_id=640, https://www.facebook.com/events/320452818122707/?ref_dashboard_filter=upcoming)

Example:

Name: Ryan Dion

Team: The Mountain (Green)

Squad: 1 (or Unassigned if they are not sure/don’t care).

Role: Recon 1-A

Teams/Uniforms

Uniforms are a crucial part of the scenario and are used to distinguish teams, so it is important that players conform to the teams color scheme at all times. Uniforms consist of headgear, tops and bottoms (Gear is not part of the uniform).

- The Mountain(Green based uniforms).

Examples: sewer green, smoke green, OD green, sage green, ranger green, m83 woodland, DPM, CADPAT, jungle tiger stripe, flecktarn, alpenflage, Swedish dot camo, marpat, AOR2, Multicam- jungle, penn-cott greenzone, kryptek-mandrake, ATACS- FG, Russian flora, digital and not, russian gorka ponchos.

- Coalition(Tan based uniforms).

Examples: ACU, Sheriff brown, Coyote brown, Multicam/Multicam Arid/Scorpion, All terrain tiger, Khaki, desert tricolor, desert 6 color, desert DPM, desert flecktarn, desert tiger stripe, penncott badlands, kryptek nomad, kryptek Highlander, desert cadpat, desert marpat, AOR1, ATACS-ARID.

Roles/Squads

Players are expected to understand the limitations and abilities of not only their role but of other roles as well in order to prevent them from obtaining an unfair advantage. The purpose of roles and a squad structure is not only to enhance realism, but to also to promote teamwork among players.

Rifleman

- Semi auto only.

- Standard sized magazines (No drum mags).

Saw gunners

- Allowed the use of full auto.

- Allowed the use of Drum magazines.

- Must be an approved Saw platform (m249 variants, m60 variants, m240b variants, mg36 [full kit], mg42, rpk variants, pkm, m63 stoner variants, hk21, bar, Shrike). Any gune not on this list must be approved by staff prior to the Op.

Recon Players

- Semi auto/Bolt action only

- Allowed to use ghillie suits.

- Must be NEASG or equivalent sniper qualified.

- Must be an approved sniper rifle platform (Accurized full size m16 variants, Sr25 variants, Dragonuv variants, vsr10, m40/m700s series, barrett family, accuracy international series, wa2000, m14 variants, vss vintorez), any guns not on this list must be approved by staff prior to the Op.

Squad Structure

- Squads consist of between 5 to 10 players.

- Squads can have up to 1 Saw gunner for every 5 players total (1 Saw gunner + 4 Rifleman).

- The Saw gunner position can be substituted with a rifleman position.

- Recon players are not connected to any squad.

- Maximum of 2 Recon players (1 Recon team) per 50 players on a single team.

- Additional spots (Both recon/Squads) will be added as needed.

Example:

Coalition (TAN) OR The Mountain (GREEN)

Squad 1

Rifleman:

Rifleman:

Rifleman:

Rifleman:

Rifleman/Saw gunner:

Recon 1-A:

Recon 1-B:


Itinerary

Friday

Gates Open 2:00pm

Chrono/Registration 2:00pm-8:00pm

Safety Brief 3:15pm-3:30pm

Game 3:30pm-7:00pm

Lights Out 12:00am


Saturday

Chrono/Registration 7:30am-9:30am

Sniper Brief 9:30am-9:45am (Recon players enter field at 9:45am)

Safety Brief 9:45am-10:15am

Enter Field 10:15am

Game/Phase 1 Starts 10:30am

P1 Checkpoint 11:45 am

Phase 1 ends, Phase 2 Starts (Checkpoint) 1:00pm

P2 Checkpoint 2:15pm

Phase 2 ends/Phase 3 Starts (Checkpoint) 3:30pm

P3 Checkpoint 4:45pm

Game/Phase 3 end (Checkpoint) 6:00pm

Debrief 6:15pm

Lights Out 12:00am

Sunday

Chrono/Registration 7:30am-9:30am

Sniper Brief 9:30am-9:45am (Recon players enter field at 9:45am)

Safety Brief 9:45am-10:15am

Enter Field 10:15am

Game/Phase 4 Start 10:30am

P4 Checkpoint 11:45 am

Phase 4 ends, Phase 5 Starts (Checkpoint) 1:00pm

P5 Checkpoint 2:15pm

Game/Phase 5 end(Checkpoint) 3:30pm

Debriefing/Raffle 3:45pm


Rules

General

- Players must be 16+ years old to participate (Under 16 year old players may be accepted if accompanied by a team/parents, please contact game staff prior).

- Must have a signed Waiver (Under 18 must be signed by parent/legal guardian).

- Barrel covers on and mags out whenever outside of the field.

- Full seal ANSI Z87.1 rated eye protection is required (Under 18 years old require full face protection).

- No blind firing is allowed.

- Wounded/KIA players can only announce their status (Wounded, Bleedout time or KIA).

- Safety kills are a courtesy NOT a requirement, be prepared to fire.

- Smoke/Tornado/ThunderB grenades are allowed on the field (No pyrotechnics).

- No physical contact between players.

- No drugs of any kind are permitted on the premises.

- Staff have the final say on ALL decisions.

Velocities

Rifleman/Saw gunners

- 420fps w/ .2g (1.63Joules).

- No MED.

Snipers

- 600fps w/ .2g (3.33Joules).

- 100ft MED.

Required Equipment

- Red Rag.

- Radio.

- Hydration.

- Boots.

Op Windward Rules

Wounded Status

- Any direct bb strike to a players body, gear, gun is considered a hit

- Direct line of sight ricochets count as hits, indirect ricochets are at the players digression.

- Wounded players must visually and verbally announce their status to others.

- Knives render a player wounded (Player must tap the enemy with the knife, they cannot throw it).

- Players wounded by a knife can only show their status by using a dead rag (Cannot yell hit).

- Once wounded, players will begin a 5 minute bleed out time.

- A wounded player may be moved when in direct contact with a live player (A player can only move 1 wounded player at a time).

KIA Status

- If a wounded player is not revived within their 5 minute bleed out time they are considered KIA.

- Players who are KIA will red rag themselves and return to a friendly FOB.

- Players who return to a friendly FOB can “Replenish” their bandages, allowing them to return used bandages back to their right arm (Rendering them usable again).

- A player can also become KIA if an enemy player tags them during their bleedout period and “kills” them.

Medic

- All players start with 3 bandages on their right arm.

- While a wounded player is within their bleed out period, another player can revive them by moving a bandage from the wounded players right arm onto the wounded players left arm.

- This process immediately revives the wounded player and “Uses” the bandage.

- Used bandages (Left arm) cannot be used to revive the player.

- If the wounded player is shot while in contact with live player who is reviving them, the live player becomes wounded as well.

- Players may only revive 1 player at a time.

- Players cannot share bandages.

Grenades

- Grenades count as kills through bb expulsion or “blast” radius, given they go off.

- Grenades wound everyone within a room if they successfully go off.

- Grenades wound everyone within a 10ft radius of the grenade if used outdoors.

- Grenades do not wound any player who is behind solid cover.

Points

Op Windward is a point based scenario, the ultimate goal of each team is to have the most points by the end of Phase 5. Points will be awarded and subtracted throughout the scenario based on the teams ability to capture objectives, game items, and interact with civilians.

Capture Points: These are locations around the AO which are valuable due to their strategic location, so naturally the capture of these points will assist in the overall mission of both teams. These can be captured when a team raises their flag at the location, though points are only awarded to the team that holds the capture point during the various checkpoints.

Game Items

These are objects located around the AO which will assist in the overall missions for both teams, and will be marked with a band of yellow tape. Points are awarded based on the kind of item and number of items in a teams Vault at the various checkpoints.

Civilians

Civilians will be present in the AO throughout the scenario and will be distinguished by clothing that does not conform to either teams dress code. Civilians are often times a good source of intel and can be coaxed into helping a team. Killing civilians is to be avoided at all costs and will result in deduction of points. Civilians will also will be hesitant to help a team that has attacked them and will likely support the opposing team in retaliation.

Introducing Our New PSP Regulation Speedball Field!

SPEEDBALL IS FIELD PAINT ONLY.

Our Speedball field will be opening on September 5th during our first official installment of ‘Friday Night Fights’. Every Friday from 3:00 PM to Dark we will be offering discounted Open Play for all players including FREE entry and $45.00 per case of G.I. Sportz Paintballs! This is a night for tournament players to get that extra weekly practice in, learn more about the current field layout, and/or drill and run points with fellow players! This is the perfect chance to hone those tournament skills.

We will be offering the G.I. Sportz Field Paint for our Speedball field. It is a higher quality paint built for the player to help train for tournaments. This paint will only be sold for our Speedball field only, not our Woodsball fields.

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Friday Night Fights:
Time: 3:00 PM – Dark
Entry: FREE
Paint: $45.00 Per Case Of G.I. Sportz 2000 Paintballs
All day air included!

Saturday & Sunday:
Time: 9:00 AM – 4:00 PM
Entry: $10.00 or FREE with the purchase of Two Cases of Paintballs
*must be purchased together at the time of arrival
Paint: $45.00 Per Case Of G.I. Sportz 2000 Paintballs
All day air included!

Our Speedball field will be open ALL weekend EVERY Friday, Saturday, and Sunday!

For times and pricing for setting up private team scrimmages please contact Mike directly at (518) 415-0606 or Mike@AlbanyScenarioClub.com

SPEEDBALL IS FIELD PAINT ONLY.

Pre-Registration With FREE Event T-Shirt Now OPEN For ‘Rise Of The Governor’ On September 20th & 21st!

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That’s right! Pre-Registration with FREE Official Event T-Shirt now OPEN for our Walking Dead themed game ‘Rise Of The Governor’ on September 20th and 21st. Follow the link below to guarantee yourself a FREE one today. Pre-registration is only open for TWO WEEKS! We will have handful of shirts on site for sale in extremely limited quantity for $15.00 each, so guarantee yourself a FREE one today by following the link below!

PRE-REGISTRATION IS CLOSED

Faction Update For Replacement Game 5 On August 23rd and 24th!

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For Replacement Game 5 we currently have the following teams signed up for Factions:

Mercenaries – Redneck Militia
Somalia Pirates (Red)- Modern Paintball Club
Mexican Cartel (Silver) – Ninja Squad
Italian Mafia (Blue) – Team Blue
North Koreans (Green) – SAS NY/NJ

We still have two spots available, so don’t miss out to get your team in the battle! Also click the ‘Replacement Game 5′ link on the left side of your screen for details on pre-registration with FREE AXSP field t-shirt!

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Our Next Airsoft Big Game And Our First Weekend Airsoft Big Game, Call Of Duty: Ghosts On October 4th & 5th!

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I present to your our next Airsoft Big Game and our FIRST Airsoft Weekend Big Game, Call Of Duty: Ghosts.

Pricing:
$25.00 Entry Includes Three Days of Play:
Friday Afternoon Open Play
Saturday Big Game
Sunday Big Game

5000 BB’s: $15.00
8 oz. Green Gas: $10.00
Charging Station Available For FREE All Weekend!
FREE Camping Available (Weather Permitting)

More details on the event and game write-up coming soon!

Pre-registration with FREE Event T-Shirt opening on September 15th!

We will also be raffling off the NEW Tippmann M4 Carbine Airsoft Rifle, a $450.00 value! Tickets will be $10.00 each!